*** IMPORTANT NOTE *** If you have both Armies of the Imperium, and Enemies of the Imperium, you must download and install the same patch file for both programs. Failure to do so, will result in one program or the other not functioning correctly. ***IAL Enemies of the Imperium v2.6.07 Release Notes Eldar Eldar have ben updated to reflect the changed in the new codex. Necrons - Only one Veil Of Darkness can now be selected per army. Orks - 'Eavy Armour for Bodyguard Nobs now costs 8pts instead of 0pts. - More Dakka, Shootier and Blasta Kustom jobs can now be combined correctly. Tyranid - Units with the "Winged" biomorph can no longer take the "extended carapace" or the "leaper" biomorphs. ***IAL Enemies of the Imperium v2.6.06 Release Notes Tyranids Tyranids have been updated to reflect the changes in the new codex. Tau Tau have been updated to reflect the changes in the new codex. Chaos Space Marines You may now upgrade a pintle mounted combi-bolter on vehicles to a combi flamer or combi-meltagun. ***IAL Enemies of the Imperium v2.6.05 Release Notes General - All armies have been updated to incorporate 4th edition rules based on the FAQs - All armies have been versioned to 4.0 this means that existing save army files will not work with the updated armies. They will have to be re-started. Existing 2.0 armies are not removed during the application of the patch file though, so you can still view and print your old armies. - 1850 points option (for tournaments) has been added to the army points dropdown list - size of the army properties dialog has been increased to show the entire file names for the army files. - sizing for statistics can now be preformed to view long statistic descriptions - force level validation for all armies has been enhanced, reviewed and updated. Witch Hunters Adversaries - Mutant boss can now make weapon selections Orks - Kommando Mob size has been corrected Lost and the Damned - A script error has been fixed for The Lost and the Damned validation - Chosen Aspiring Champions now have their basic weapons - Furies are now shown to have S5 Chaos Chosen Retinue counts as an Elite Choice. Chaos - Chosen Aspiring Champions now have their basic weapons - Furies are now shown to have S5 Chaos Chosen Retinue counts as an Elite Choice. Tyranids - the Devourer strenght is now listed correctly - Ripper Swarm brood the minimum number of models that the brood may contain is now three(3) (from the FAQ) ***IAL Enemies of the Imperium v2.6.04 Release Notes General Program Fixes - Added support for 40k in 40 minutes scenario restrictions. New army lists: - Lost and the Damned - Ulthwe Strike Force Chaos: - Daemonic Weapons from Gifts of the Gods are no longer being included in Daemonic Gifts wargear totals. - Psychic powers Are being no longer added to the "wargear" limit rather than being excluded Dark Eldar - When upgrading from a Warrior to a Sybarite, the points are now calculated correctly. - wyche squad can now choose haywire grenades,it only put one grenade over - Sybarites are upgrades, when they are added, they should now replace an existing member of the unit Eldar (Including Craftworld) - the default setting that a Warp Spider Exarch's basic cost is now 34 points - Court of the Young King. Striking Scorpion Exarch can now choose Plasma and Haywire grenades - Sadly, Ulthwe can no longer choose Pathfinders - Can now use Eldrad Ulthran in the Seer Council, as one of the compulsory Farseers - the Shining spears now have the correct armour save. - Farseer and his Warlock bodyguards may now choose a Wave Serpent . Tyranids - Bio-Weapon selection for the Warrior Brood selection: Scything talons now cost 2 pts. Tau - The Broadside team leader stats for WS and I are corrected - Rail rifles are now available for the pathfinder team, Huray! Speed Freaks - Special weapons validation with a vehicle or nob should now work correctly. - it says you must buy a warbike nob (or outrider nob or Deth Kopta mek) a weapon, armory says characters may have up to 2 single or 1 single one doube weapon. - blast kustom job is now allowed to be combined with the others - looted Griffon, Leman Russ, Leman Russ Demoluisher, Rhino, Razorback, Predator Destructor, or Predator Annihalator now require the compulsory Grot Riggers - a Warbos and/or a big mek may now lead the army. - Mek boys bodyguard for a big mek and may no longer all be equipped in the same way. Orks - Battlewagon transports no longer count toward battlewagon maximum - Mek boys bodyguard for a big mek and may no longer all be equipped in the same way. ***IAL Enemies of the Imperium v2.6.03 Release Notes General Program Fixes Print margins are to large for the paper size. causes an error when generating a report Double click behavior set to expand/collapse could causes selections to "disappear" Typing in to large a number into the quantity add number box causes an error Battle report winning percentages were not calculating properly. On the printout (condensed), all the guardsmen in a platoon is listed under one heading, either Command Squad or Infantry Squad (this will be for instance 18 guardsmen listed under one Infantry Squad heading). It should be separated into individual squads. This is essential to illustrate which weapons belong to which squad. Images and scenarios cannot be loaded message. Replacement of multiple items in certain cases. Print options: ability to select the report when printing Removed Requirement for CD to be in drive when program is started Chaos List - I have a chaos sorcerer lord with Daemon Armour, but your print out shows the Sv as 3+ when it should be 2+ - Possessed chaos space marines should have Ld of 10 - Plasma Gun should have range of 24", and rapid fire. - chaos predator armour values should be front 13 side 12 back 11. - Daemonic Stature should increase WS to 6 and reduce BS to 3, it doesn't. - Raptors equipment, Flamers should be 6 points and not 5 per the IAL. - Mutated Hull should increase the armour values but doesn't do so on the Roster. - Master-crafted doesn't show up on the Army Roster. - The points cost of Lightning Claws is not showing up on the Roster. - When selecting a Chaos Chosen squad all in Terminator Armour, the program doesn't include the amount of Aspiring Champions in Terminator Armour when calculating how many heavy weapons you are allowed (this might be down me not quite reading the codex right but I don't think the point has ever been broached by Chapter Approved). - if a retinue consists of the chosen gods special number INCLUDING the retinues leader e.g LORD or whatever then the squad DOES get an aspiring champion for free. - the chaos codex it states that any chaos army that has at least one unit that follows Khorne in it may then taken Kharn as a HQ choice, but the only way to choose Kharn is to make a World Eaters Army on the application but in the book it isn't the only way, - The mark of Khorne gives a +1 attack: NOT TAKE INTO ACOUNT - The Daemonic Statue Toughness bonus and the Daemonic Resilience didn't stack. (you should obtain a 6(5) and not a 5(5)) - The Glaive confers a 4+ Invulnerable save on the bearer and doubles the basic number of attacks on his profile." NOT TAKE INTO ACOUNT - the wargear limit for characters is not working correctly - daemonic aura, the end list will not show the new stats - there are descripencies with the fact that all models with the mark of nurgle have daemonic resiliance. - The Chaos Space Marine Bikers do NOT have the frag and krak grenade upgrade that they have in their Codex! - the 5+ invunerable save on terminaters does not show. - Stealth Adept veteran skill (Night Lords) cannot be combined with Terminator Armour. Description says correctly so, but you can still select both without validation error - The Codex says that Daemonic Gifts are not cumulative, the rules for Daemonic Steeds confer Daemonic Gifts on their riders. Such as a Steed of Slaanesh gives the rider Daemonic Speed and Daemonic Mutation HOWEVER the IAB does not give these bonuses to the models stat line and these gifts can still be bought. Surely this is not right. - When chaos marine squad is given different mark to the HQ, it doesnt become elite. - The Codex book the Mark of Nurgle gives models and unit get True Grit and Daemonic Resilence. However on the programe the characters still have to pay for both the Makr of Nurgle and Deamonic Resilience. - For a Death Guard army it says that only two units of Death Guard mounted in Rhinos may count as Troops but when i do this, ie having two it says the army is wrong. Alaitoc - You must select two ranger unit, and these do not count to towards your troop choices is not setup correctly and the army validate with troop Page 19 1st Col Charpter 1 Ulthwe - The grenades on Black guardians do not show up on the army list Eldar - The listing for multiple grenades selection appears twice in the printout Necrons - For example the Heavy Gauss Cannon is displaced on the "item description menu" as strength 2 AP 9, while it should had been the other way around. - Also the Staff of Light and Particle Projector are displaced on the print preview screen as having no range or AP. Orks - ork trukk boyz are counting the heavy/special weapon on the trukk as the option for the squad thus not allowing any of the boys to carry anything other than slugga/choppa or shoota - NOBS in a tankbusta squad are unable to buy Rocket launchas from the ork wargear list. - The system doesn't see more then one tankbusta unit as problem, when they are actually a 0-1 unit? - Tankbustaz and Stikkbommaz DO NOT have choppas!!! They have close combat weapons. Huge difference! - Flash Gitz must be ALL be equipped with the SAME "kustom job". IAL does not force this restriction, nor does it tag the unit as "incorrect" in the Army List Validation. Also, since they must be equipped this way, why make each boy in the unit take the upgrade seperately? This should be applied to the entire unit, like Marks of Chaos. (Or Tankbusta bombz for the stikkbommaz unit). Also note that any "kustom job" points spent on on boyz who upgrade their weapons to Rokkit Launchaz, Burnaz or Big Shootaz are lost! (The Kustom Job on the Shoota is paid for BEFORE replacing the weapon with a "special" weapon). Speed Freaks - Ork Nobz in a speed freek army, the codex lists them as 45 points but IAL lists them as 55! - NOBS in a tankbusta squad are unable to buy Rocket launchas from the ork wargear list. - The system doesn't see more then one tankbusta unit as problem, when they are actually a 0-1 unit. - There is no point value given Fighter/bomber raid (you get it for free, when its supposed to cost 30 points). - Tankbustaz DO NOT have choppas!!! They have close combat weapons. Huge difference! Dark Eldar - Why does the Reaver statistics not show the +1 you get to the riders toughness??? - The IAL leads me to believe that Drachites can only be used in a Wych Cult Army. - There doesn't appear to be a Stinger availiable for the Humonculi(?) under the weapons section. Tau - Second is being able to add a Pulse Carbine to a Shas'ui in a Fire Warrior Squad. - when you upgrade the fire warrior to a shas' ui the attacks and leadership modification is not applied.